News & Updates

Capture The Flag Game

Capture The Flag Phase #3: The Results

Alex J. Champandard on February 16, 2013

The CTF AI Competition had ambitious goals to drive forward the field of Game AI by challenging developers to write AI commanders for a tactical objective-based game. It wasn't until this final round that this potential was fulfilled, revealing some [...]

Capture The Flag Game

CTF Update 1.7 and 1.7.1 Release Notes

Alex J. Champandard on January 15, 2013

This release adds bug fixes and minor gameplay changes for the Phase 3 of the Capture the Flag competition. Gameplay changes include tweaks to the reaction rate of bots to events and the filtering out of consecutive waypoints that are [...]

CTF_ShotMeDown

Capture the Flag Phase #2: The Results

Alex J. Champandard on January 10, 2013

The CTF AI Competition was created as a programming challenge that reflects the development of AI for AAA video games. Competitors were required to write commanders to control between 4 and 15 bots in a team-based game of Capture The [...]